A board game give players a quick grounding in what solving climate change actually means, in a physical and social sense, based on demand of energy and the types of renewable or carbon neutral generation that can supply 8 million New Yorkers. Alyson Krueger describes the game in an article on the New York Times website.
Roll the Dice, Save Gotham From Climate Catastrophe!
At a training facility for Consolidated Edison workers in Queens, there is a yard with electric poles where line workers can master climbing skills, a replica of the city’s underground electric structures for practice fixing wires, and a library where employees can play the climate change board game Energetic.
A race against time — or, rather, global warming wrought by fossil fuels — the game invites four players to work together to decarbonize New York City by 2035.
The challenge is rooted in reality, said Stephen Wemple, general manager of the Utility of the Future team at Con Ed, the city’s largest utility company. Gov. Kathy Hochul has mandated that 70 percent of New York State’s energy must be renewable by 2030, and 100 percent by 2040. Currently, renewable energy percentages are in the “high 20s,” he said.
Energetic is the brainchild of Richard Reiss, a fellow at the Institute for Sustainable Cities at Hunter College and the founder of City Atlas, an online resource about New York City’s transition to green energy. He invented the game along with a group of interns.
The idea came to him after trying one too many times to explain New York City’s specific energy challenges to colleagues and students. “We couldn’t really find an easy model of how, exactly, New York City would decarbonize,” he said. “We wanted to show where everything would go and how it gets there.”
The challenge lends itself to a game, he said: “You are trying to build certain stuff, and you have a certain amount of time to do it, and you have obstacles.”
In the game, each player takes on a role — politician, engineer, entrepreneur or activist — and together all the players must come up with a plan. “You have the engineer worried about the grid stability, the entrepreneur figuring out how to spend the money to invest in the infrastructure, the politician who is concerned about public opinion, and the activist who is worried about the time scale or how quickly we can do this,” Mr. Wemple said.
Complications are also thrown in the mix. Players draw cards that introduce, say, a public protest halting a project or a research failure with an idea that seemed promising.
“It helps you visualize the energy transition and see what are the steps needed,” Mr. Wemple said. “You can’t just build wind turbines offshore, because you need transmission to bring it to shore.”
In 2018, Mr. Reiss sent a few prototypes of his game to energy experts to get their opinions. After Jesse Jenkins, then a postdoctoral fellow at Harvard Kennedy School, posted a photograph of Energetic on Twitter, people started asking for copies, Mr. Reiss said.
John O’Leary, New York State’s deputy secretary for energy and environment, bought a few copies. “We sold another to someone in the British government,” Mr. Reiss said. “The editor of Nature Energy, a peer-reviewed journal, also has one.” There are only a few hundred games in circulation.
Tim Grejtak, who works on low-carbon fuels and energy storage for Con Edison, wants to organize a board game night for his team. “There is a point in the game where you have to add different technologies to make sure the whole grid stays in balance and reliability, and that is exactly what we do,” he said.
In New York City, teenagers are playing Energetic at the Bronx High School of Science and Hunter College High School. At Vanderbilt University, in Nashville, Prof. Jonathan M. Gilligan has used the game in a course on climate change. And Carnegie Mellon University, in Pittsburgh, has 13 copies.
Mr. Reiss feels strongly that the game should be in every high school in New York State. He made Energetic the centerpiece of a climate educational program in an appropriations proposal he and colleagues at Hunter College sent to Senator Kirsten Gillibrand’s office. The game is priced at $89 and currently costs $110 to make, but it could be mass-produced for $40, Mr. Reiss said.
“It’s essentially a way to test out your assumptions,” said Matthew Sarker, who teaches Advanced Placement physics and an elective on climate change at Bronx Science. “If you don’t want to use nuclear energy at all, you don’t have to, but the challenge becomes a little harder. If you don’t research any hydrogen storage, you become more reliant on hydropower, which is geographically specific. If you want to use a lot of wind power, you ought to appreciate the scale needed.”
After Mr. Sarker’s students play the game, he gives them a writing assignment with the following prompt: “Suppose your goal was to provide all of New York State’s electricity needs with 100 percent carbon-free energy. What is most needed to reach that goal? Explain why.”
Mr. Reiss has observed that Energetic gives young people the confidence to talk about energy issues with their families. “That could make a huge difference in something like permitting or the way people vote,” he said.
“It’s a big project to transition from fossil fuels,” he said. “It is going to take all of us.”